![]() ![]() Slower weapons like greatsword will typicially have very high motion values whereas weapons like dual blades will have low motion values. Every attack you do with your weapon has a motion value which acts as a damage multiplier to your true raw. The next part is weapon attack motion values. To get the true raw damage of your weapon you have to take the corresponding bloat value:Īnd divide your attack value by the bloat value. The value listed is actually bloated based on the weapon type. The damage value on weapons is a bit deceptive.
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